Planescape: Torment

The worst thing you can do is let Planescape: Torment's old-fashioned interface fool you. Despite its age, it remains one of the most innovative games ever crafted, with a moral depth that still eludes most new titles. The game is almost entirely story driven, following The Nameless One, an immortal who has forgotten his past lives. With a companion in a floating skull named Mort, you set out on an adventure to reclaim your memory. Immersive, branching dialogue propels the story, undoubtedly some of the best writing in a video game. The mystery of your character urges you do follow every quest line, impacting and shaping the world as you do. This was one of the first releases where players could choose a path between good and evil, and it still remains one of the best for that. In Planescape, there's no lazy implementation of choices, where short text options mislead you into the wrong option. Selections are clear, and it's not just a choice between good and bad. There are gray areas, intelligent quips, ways to seek out more information. They lead to tangible character development and raise philosophical questions about what makes a person. This game gives a sense of unparalleled freedom, with thousands of different choices, incredible detail in the world, and a sense of uniqueness that is yet to be emulated.

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Other books by Studios, Black Isle

Planescape: Torment

The worst thing you can do is let Planescape: Torment's old-fashioned interface fool you. Despite its age, it remains one of the most innovative games ever crafted, with a moral... Read more

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