Best Fantasy Magic Systems Books

Top Best Fantasy Magic Systems Books
Best Fantasy Magic Systems Books | BestFantasyBooks.com

Welcome to the comprehensive list of the Best Fantasy Magic Systems Books

The Lightbringer series holds one of the best magic systems in fantasy, straight from the mind of Brent Weeks. It manages to be simple in concept, yet holds tons of extra depth for those looking for it. Essentially, it works through colors. Chromaturgy allows its users (Drafters) to turn light into a physical substance named Luxin. However, to form Luxin, drafters must stare at the light, absorb it through their eyes, and tear it out through the skin. As a result, the strength of the user is dependent on their eyesight. The ability to differentiate colors is key, and only the Lord Prism can use all of them without consequences. Each color has different properties and categories, with some more powerful than others. Red Luxin, for example, is flammable and often used in warfare. Blue is great for weaponry, while superviolet, which sits outside the visible spectrum, can be used for invisible manipulation. Sadly, like all good magic systems, it has a cost. The whites of drafter’s eyes begin to color, signalinga reduced lifespan. Use too much, and they will go crazy, red drafters becoming rage-filled, while blues will become hard and logical. As you can tell already, Weeks has put incredible thought into this system, and it echoes throughout all aspects of society. As well as regular power dynamics, there are gender ones, with women far more likely to see colors accurately. On top of this is an expertly crafted, tense plot, life-like characters, and sprinkles of humor. It’s a must-read for any magic lover, and that’s why it tops our list.

Books in Lightbringer Series (6)

Brandon Sanderson is well-known for his magic systems, and Mistborn standshigh above the rest. In the Final Empire, ash falls from the sky, mist moves unnaturally through the night, and the Lord Ruler dominates all. Within his society, there are those known as allomancers, able to manipulate the world by consuming and ‘burning’ a metal. There are also those more powerful, with noble blood, who can use all of them in tandem. Mistborn can tear through armies, fly through the night, and manipulate emotions. Vin, a street child, is one of them, and with a group of rebels, plans to tear the empire apart. Joining her is Sayed, a Feruchemicalist who can store properties like physical strength or knowledge in bracelets and draw from them at any time. Unfortunately, the Lord Ruler has his own weapons. Steel inquisitors employ Hemalurgy to gain their own allomantic powers by brutally killing allomancers. All of it ties into a much bigger fight of good and evil, where two gods collide and a prophecy tells of only one who can unite them. When combined with its incredible action scenes and likable characters, Mistborn becomes one the best introductions to fantasy.

Books in Mistborn Series (12)

Understandably, some readers prefer series more epic in their nature, and Sanderson also has that covered. Though it’s magic systemsaren’t quite as compelling as in Mistborn, The Stormlight Archive is stillup there with the best. Stormlight, a magical energy, comes from a huge storm that circles the Earth in the same direction.  That energy is absorbed by gemstones, fought over by armies and able to power almost indestructible armor that enhances the user’s strength. However, also able to harness Stormlight are those known as Surgebinders. With an intake of breath, they can channel the energy, but need a constant source as fuel. Because of this, gemstones become even more important, allowing them to breathe in stored Stormlight at any time. Users gain not only supernatural strength and speed, but the ability to ‘lash’. By doing so, they can adjust gravity, burn, manipulation friction, create illusions, and more. The system is incredibly complex, but Sanderson walks readers through, introducing elements as and when required. As a result, his world is a joy to explore, and it’s joined by some science and engineering, too. Fabrials are complex devices that use gemstones to serve a purpose. Augmenters, for example, can create heat or movement, while diminishers can reduce pain or wind. All of the magic systems are tied together by overarching concepts, which slowly unfold and impress as the story continues.

Books in The Stormlight Archive Series (4)

At night, Peter V. Brett’s world changes. Demons rise from the planet’s core, infused with supernatural powers and with a hunger for human flesh.Constant bombardment has knocked humans back into a technological dark age, and their only protection isthe wards that form barriers around settlements. It’s these fragile wards that make the base of The Demon Cycle’s magic system, and they aren’t powered conventionally. In most fantasy, the source of magic comes from either the caster or physical materials. Wards, on the other hand, draw power from the demons themselves, reflecting their energy back at them. As a result, it doesn’t merely let the user wave a hand and solve problems. It requires intense preparation, fail-safes, and means that humans can’t use it to exploit one another. Thanks to the ward system, there’s also an incredible amount of complexity. Wards of fire, confusion, heat, and more can be etched into the ground, added to weapons, or even branded ontothe user’s skin. Thanks to the protagonistsrevolutionary thinking, the magic never gets old. Arlen, as well as being a compelling character, continuouslyfinds ways to innovate and bring value to the story. Throwing two additional POV’s into the mix, Brett caries the reader effortlessly through his five titles.

Books in The Demon Cycle Series (5)

Like many books on this list, The Powder Mage Cycle doesn’t contain just one magic system. However, the one synonymous with its name stands out the most, and it’s easy to see why. Powder Mages get their magical ability from snorting gunpowder, allowing them to heighten their senses, grow stronger, become faster, and manipulate explosions. These users are excellent marksmen, able to propel bullets faster and with more accuracy. Using powder too much can cause blindness, but mages are often pushed to such extremes when fighting traditional magic users known as ‘The Privileged’. While The Privileged are similar to mages found in traditional high fantasy, McClellan throws in some interesting aspects. Rather than just flexing their magical muscles, The Privileged must use their fingers. Their right hand is used to draw power from the ‘Else’, and their left to manipulate it using special gloves. This war between two different types of magic works as a focal point for the plot and the series, naturally weaving great detail and intense action into its already strong narrative.

Books in The Powder Mage Series (3)

Similar Recommendations

Alloy of Law 
Allow of Law is a very similar setup in writing style, in character, and in the non-stop action as A Promise of Blood. Considering Brandon Sanderson was McClellan's teacher, the similarities between the two works and writing styles between authors should be no surprise.
The Thousand Names
The Thousand Names. Another Flintlock Fantasy with a Colonial bent, but this one more military fantasy. Tons of explosive action, good characterization, plot twists, and an all out exciting read. Feels similar.
The Lightbringer
Brent Weeks' The Lightbringer series is very much similar to The Powder Mage trilogy. Not in plot, but in the same action-heavy writing style, the explosive and well written action scenes, and unique magic system. Both series also have a so so first book but an explosive improvement by book two.
Blood Song
Ryan's Blood Song is one non-stop action ride from start to finish. Yes, the plot is not the same, nor the writing style, but it's an enthralling read about violence and a book you just can't put down. Blood Song is a coming of age while The Powder Mage trilogy is not so much.
The Emperor's Blades
Another book from the new wave of fantasy writers that have been putting out startling debuts the past two years. The Chronicles of the Unhewn Throne is more typical 'epic fantasy' in the vein of a reworked Tolkien, yet I do feel if you'll probably enjoy it greatly if you like Blood Song. Don't expect the same sort of read -- they are completely different works, but I think if you enjoy one, you'll enjoy the other.
The Warded Man
All raw action, a unique magic system, and a darker themed world. These are some the same themes and ideas explored with McClellan's Powder Mage books. I suspect you'll enjoy The Warded Man if you like A Promise of Blood. Note that The Warded Man is part of a series that falls the pieces after the second book, but the first book is magnificent.
The Red Knight
The Red Knight. First book in Miles Cameron's awesome new series (Traitors Son Cycle). It takes some of the Arthurian knightly traditions and mixes in some good old epic fantasy into it. Tons of action, lots of fighting, lots of magic, a unique magic system, a powerful hero, a huge cast, military strategy, and an almost insane attention to real historical medieval minutia about items, living, and settings.
First Law
Joe Abercrombie's works are not the same, but they do embody the quintessential definition of gritty fantasy -- and you do find a good deal of grittiness in Brian McCellan's Powder Mage trilogy. So if you like the gritty aspect of The Promise of Blood, do check out Abercrombie's First Law books for a real good dose of it.
Many feel a sense of wonder when they’re absorbed in a novel, but in Libromancerthis feelingtakes on a physical form. Mages are able to reach into works of fiction and bring parts of it to life. Objects of legend, magical creatures, and more all come to fruition in the novel’s urban setting. It opens the world up to objects from many of the books on this list. An invisibility cloak can be pulled from Harry Potter, its effectiveness increased as more people read the book. However, with the lines between fiction and reality blurred, there’s also the chance for terrible threats to escape. Libromancers must also contain supernatural threats, from vampires to shapeshifters. Another danger comes in the form of its overuse. It costs energy to summon an item and can mean possession by one of the book’s characters. Gutenberg, the head of the Libromancers, seems to possess near unlimited power, bringing forth the holy grail to allow him to live forever. Unfortunately, he hasn’t been seen since vampires infested the world, and the automations meant to protect him are attacking his subjects. Isaac must join forces with his fire spider and a magical dryad to find the source of the problem and prevent disaster.

Books in Magic Ex Libris Series (5)

David Farland’s Runelords series may be divisive in some regards, but his unique magic systemsare hard to deny. The concept of Endowments is by far the most interesting of the two, introducing the user to unimaginable power. Via facilitators, runelords can take on the attributes of another person, but it must be voluntary. If somebody is intelligent, they can give that intelligence to somebody else, and will have a lower IQ until the runelord dies. As you would expect, few are willing to give up such traits, but the system is also open to tampering. Raj Ahten has been lying, manipulating, and blackmailing to stealendowments for many years. Rather than asking for volunteers, he will happily hold citizens at sword point to consolidate his power. Alongside endowments is a more traditional, elemental magic system. The four powers, Earth, Fire, Water, and Wind are constantly fighting for power, using humans as their tools. The kingdom of Rofhavan is also home to giants, wights, and insectoids, all tying into Farland’s beautiful world.

Books in Runelords Series (8)

With his ambitious title, Andrew Rowe promises a complex magic system, and he delivers on it. Despite its status as a LitRPG, the book moves outside of traditional magic systems and introduces one that’s very unique. Importantly, it also fits perfectly into the world and story. The protagonist, Corin Cadence, seeks his brother, who disappeared after attempting the Serpent Spire. The huge tower is home to hundreds of traps and puzzles, but those who reach the top will be gifted with attunements. Attunements take the form of a physical mark, which evolves as they are used and grow in power. Though many die attempting the spires, those who succeed are rewarded greatly. The boons offer a huge variety of different magic systems, with elementalists, enchanters, builders, summoners, healers, emotions alterers, and more. Despite that mixture, each attunement has its own progression and place in society. Those who can turn invisible often train to become spies, while other divisions are pitted against them. On top of that, the place where a person is marked also affects their magic. Hand-marked cast from their fingers, lung-marked perform spoken magic, while mind-marked cast through their thoughts at the risk of insanity. This means that learning the rules of magic is essential, and readers are encouraged to follow along. Rowe’s slow pace and magic school setting make that easy, spinning sub-plots and friendships to augment his fantastically detailed world.

Books in Arcane Ascension Series (0)

The Kingkiller Chronicles has multiple magic systems, and the first won’t excite at first glance. As in The Wizard of Earthsea, certain magicians can create powerful magic by learning the true name of something. The difference here is that it’s much, much harder. In the world of Temerant, Namers have to discover the true nature of objects on their own. Names aren’t just something that can be obtained, magicians have to understand something to its core, enough to create a name that describes every aspect of it. The complexity means it can only be discovered by the subconscious. When mastered, it can be incredibly powerful, allowing users to control the wind itself. It offers a sense of delight, wonder, and magnificent power, which can’t always be said for the series’ other systems. Sympathy is Rothfuss’ answer for the more scientific mind. It’s infinitely more complex than naming and doesn’t offer the same immediate benefits. Before they can do anything, users must establish a sympathetic link between two objects, mirroring what happens to each. To push a ball, you would have to attach it to another ball. To move them, you will have to exert more energy thanwhat is required to shift both of them. However, it’s much more than movement that can be controlled via Sympathy. All types of energy, such as heat, for example, arepossible. It can be tied to energy from the caster’s body, or to physical sources like a fire. The closer the link between two objects, the less energy it will require. The system is meticulously thought out, using real calculations on energy transfer and providing immense satisfaction once the reader is able to fully comprehend it. It’s joined by the more traditional arts of alchemy and metalworking, as well as fae magic, to ensure the series has a point of interest for everyone.

Books in Kingkiller Chronicle Series (2)

The Wheel of Time is known for its extraordinary characterization and epic plot, but it also features some of the best elemental magic. It integrates classic and unique components, crafting a detailed and cohesive system. At its core is the One Power, which splits into saidin and saidar, which can be used by males and females, respectively. Channelers can access up to five flows; air, fire, earth, spirit, and water, which can be woven to produce different effects. Weaves are similar to their textile counterparts, enabling a channeler to hold it, or knot it, in turn allowing it to persist when the user leaves. However, thanks to gender separation of the Power, there are further nuances. Saidin and saidar are likened to different halves of the same coin, meaning men cannot see women’s weaves, and vice versa. At the same time, they can cooperate. Men usually have a larger power pool than women, while females are gifted with more dexterity. Working together, they can overpower many of the same sex, leading to a natural dynamic. Unfortunately, there are other subtleties that make that difficult. A powerful entity has put a taint on saidin, meaning that men who touch it are likely to go mad and cause unparalleled destruction. As a result, male channelers are hunted down by women and cut off from their power, resulting in severe depression. Nobody is exempt, not even the Dragon Reborn, the most powerful channeler in history, and this well-known fact propels many of the series intricate sub-plots.

Books in The Wheel Of Time Series (14)

Similar Recommendations

You can literally recommend the entire epic fantasy genre if you like The Wheel of Time. Here's my guide to some of the most similar books to The Wheel of Time, or at least books I feel you will probably like if you enjoyed Jordan's work.

Classic Epic Fantasy with Magic, Swords, and Action Galore

 

The Way of Kings

If you loved The Wheel of Time, you absolutely must read Brandon Sanderson's The Way of Kings, first book in his Stormlight Archive saga (a 10-book epic fantasy saga). Way of Kings is Sanderson at his best. This is HIS version of The Wheel of Time (and the man's certainly got the resume to write it, having directly penned the last 3 Wheel of Time books). This is the closest you'll find to Jordan's series, hands down, but updated for the 21st century. For another epic fantasy with a very interesting magic system, where a company of heroes fight against an evil god kin, read Mist Born by the same author (Brandon Sanderson).

The Death Gate Cycle

You might also try Tracy Hickman & Margaret Weis's The Death Gate Cycle, a monolithic seven book saga that's reminiscent of Jordan's style: heavy on the magic, tension and action, but unique enough not to be a banal hack. By far it's the best stuff both authors have done up to this day (they usually write the sort of hack fantasy that I rail against on this site).

Magician

You might also try Raymond E. Feist's Magician (and the direct sequels), as he writes in a style and flavor similar to Jordan (heavy on politics, action, and magic). It has a callow youth vs end of the world plot (eventually).

A Man of His Word

For a high-fantasy series that's criminally under-appreciated, read Dave Duncan's classic A Man of His Word (starts with Magic Casement). The basic premise sounds pretty hackneyed, but it's far from that. Duncan takes many of the classic fantasy conventions and puts a unique twist on everything. Some of the best classic epic fantasy in the genre.

Codex Alera

Jim Butcher's Codex Alera is also another magic-packed, plot-driven, epic fantasy feast of a series you might like. It's got a really unique magic system and it's fantasy set in an alternate Roman Empire where magic actually works.

The Briar King

You can read The Briar King series by Greg Keyes for an epic "save the world" fantasy that starts with a big big bang but ends in a bit of a whimper. Despite the somewhat disappointing ending, it's a very well written series that's better than your average epic fantasy.

The Rune Lords

If you are hunting around for more action- and magic-heavy series, you might give The Rune Lords series. It probably has one of the more unique magic system I've seen; the story itself is pretty standard fare though, as are the characters and writing.

Chathrand Voyage

For an interesting epic fantasy that's big on adventure and exotic characters and landscapes and one that takes place on the sea aboard a giant ship, give the Chathrand Voyage series by Robert VS Redick a read. I was not a fan of the very last book, which I felt was a letdown, but the first few books are great reads. Wheel of Time on a boat of sorts.

Amber

Also read Amber (the first half) by Roger Zelazny. Not the same plot, but there are some similar things I feel. Better written, however. Its epic overall and combines modern elements with the fantastic. Really, this is a classic you should read.

The Belgaraid

If you like classic village boy vs dark lord fantasy of the 80's and 90's, then read David Eddings The Belgaraid.

Dragonlance

You might try Dragonlance if you like action and magic and plenty of shallow characters. I'm not a fan, but there are quite a few. You might just like Dragonlance if you love The Wheel of Time.

Slow-Paced, Character Driven Epic Fantasy

 

If you are looking for epic fantasy that's not necessarily driven by pure action and magic and battles, these are some recommendations to look at

The Sun Sword

Try Michelle West's The Sun Sword, another large epic fantasy saga (six books) that shares some similarities with Jordan's Wheel of Time. West's writing style is drastically different that Jordan's, however -- far more subtle, and often ponderous. If you are an action freak, The Sun Sword pacing will probably be a bit too slow for you. Good for lovers of fine writing where every plot is meticulously woven together over a long period of time and characters are slowly built up. NOT for the action freaks.

The Wars of Light and Shadow

For a slower-paced, character-driven epic fantasy, give Janny Wurts "The Wars of Light and Shadow" a read. It's a huge epic fantasy that concerns itself with the actions of two opposing "heroes", one that's on the light side and one that's on the dark side. Much slower paced and more character driven and better plotted than the Wheel of Time -- which some will love and some will hate. But hands down, the prose is much superior.

Tigana

Tigana by Guy Gaverial Kay. One of the best writers in the genre. This was his first series and it's a flawed one. But there's a lot to love. Some similar elements to Wheel of Time (dark lord, group of heroes fighting) but plenty of non-similar elements too (heroes are from our world transported to a magical world and it's actually WELL WRITTEN). Not as much action and magic as Wheel of Time though.

The Farseer

Farseer Trilogy by Robin Hobb. Another classic fantasy that's character driven. Not as epic in scope (it's the tale of a bastard boy who becomes entwined in politics and eventually has to save the kingdom).

The Name of the Wind

The Name of the Wind by Patrick Rothfuss. High fantasy, not epic fantasy. But man, an astounding read. One of my favorite books of all time. Not the same as The Wheel of Time, but in regards to the magic system, a very systematic breakdown of magic (like Wheel of Time) usage and a wizard school setting (WOT features this in quite a few of the later books).

Modern Dark and Gritty Epic Fantasy

 

Fantasy has evolved the past 10 years. Now dark, gritty and sarcastic is in vogue. If you want a more complex fantasy where characters are often shades of gray and heroes are more anti-hero than hero, where heroes sometimes die and no good deed goes unpunished, these series are the best.

A Song of Ice and Fire

Give George R.R. Martin's A Song of Ice and Fire a try. It's a massive epic like Jordan's The Wheel of Time (but not as long), and it's universally held in the highest esteem, a sort of paragon of what all Fantasy books should strive to be. You thought those "Dragonlance" books were good? Feast on Martin for a taste of what Fantasy books should be like.

The Mazalan Book of the Fallen

For a different style of epic fantasy, you may want to give Malazan Book of the Fallen a read. It's also a massive series like WOT, spanning 10 books and it's completed as well, so no waiting around for the sequel books. The series has a huuuuge cast of characters, magic galore, and features large-scale battles that are as vicious as they are exciting to read. But don't expect the WOT; Malazan is a different sort of fantasy that provokes strong feelings -- you will love it or you will hate it.

Thomas Covenant the Unbeliever

Thomas Covenant the Unbeliever series. It's an epic series with different races, peoples, magic, and a dark lord. But for all the elements that are the same as Wheel of Time, there are as many differences. This series is arguably a subversion of the fantasy genre.

The Dagger and the Coin

A new fantasy series that's been making some pretty big waves in the fantasy world is The Dagger and the Coin series by Daniel Abraham. It's sharply written with a cast of complex, grey characters. In the background, it has many of those epic fantasy conventions (world ending darkness coming into the world, many different races and creatures, mysterious magic, etc). It's not your typical epic fantasy though -- think of it as epic fantasy 2.0.

The Black Company

For a darker less "epic" fantasy where all the characters are completely grey (and evil is not necessary evil), give The Black Company by Glen Cook a read. There are a number of books in the series, but I recommend reading the (best) first series (called "The Books of the North") of the Black Company followed by the next best series (The Books of the South).

The Prince of Nothing

For a different take on the whole epic fantasy movement, one that's darker and more gritty where heroes are not always heroes or good guys, you might look at Scott Bakker's The Prince of Nothing series. Epic fantasy, wars, brutality, heroes and philosophy? If you love epic fantasy that does something different, read this one.

The First Law

In the same vein, check out Joe Abercrombie's The First Law series. And for a real subversion on the whole epic fantasy genre, give Richard Morgan's The Steel Remains a read. These recommendations are a more modern, "adult" take on the classic epic fantasy that Jordan wrote

The Dark Tower

And for my final "epic fantasy recommendation," read Steven King's The Dark Tower. It's a 7-book monstrosity that's taken King several decades to finally finish. In fact, many of King's books indirectly tie into the The Dark Tower in some way or the other. It's sort of like a cross between the western genre, the post-apocalyptic genre, and the fantasy genre. Well worth reading for a different take on the whole epic fantasy thing.

The Red Knight

You may find you like The Red Knight (Traitor's Son Cycle). Lots of action, lots of magic, a large cast of heroes, monsters to kill, lots of war, castles, knights, and ladies. This was one of my favorite reads of 2013. Book 2 came out this year.

Sword of Shadows

Sword of Shadows series. Classic Jordan style fantasy with a darker and grittier edge. Only, it's not finished and I can't remember when J.V. Jones wrote the last book. There are 4 of 5 books out.


For more epic fat fantasy recommendations in the vein of The Wheel of Time, check out the Best Epic Fantasy Recommendation list.

With magic, it’s difficult to craft a system that’s both complex and interesting. Lydon Hardy is a master of that balance, his series inspiring Magic: The Gathering, The Name of the Wind, and even heavy metal songs. He does so while devoting almost the entirety of the book to magic. Character, plot, and world-building, while solid, take a back seat as the protagonist learns about the arts. Alchemy, magic, sorcery, thaumaturgy, and wizardry each make an appearance, and each has stunning logic and complexity. In fact, the systems are so detailed that it would be impossible to fully explain them without writing pages. Suffice to say that each has complex rules and drawbacks, their own rules, items, and more. They require research, well-respected experts, apprentices,and specialists. With many of the systems, Hardy even draws parallels to the modern world. There are hints that they will eventually develop to include medicine, psychology, and advanced chemistry. When all of these techniques combine, Master of the Five Magics feels completely real. Hardy stays well away from hand waving and creates systems with costs and nuance, weaving some of the best to date.

Books in Magics Series (3)

The unusual Moscow setting of Night Watch is echoed by its magic system. Lukyanenko’s contemporary world is inhabited by both humans and ‘Others’, supernatural beings who can attune to Dark or Light. These beings keep watch, one group during the day, the other at night, using their powers to maintain the balance. They exist in a magical realm known as the Twilight and began long ago as shamans and wisemen. Their attuenment depends on their emotional state when they entered it, and this also determines which powers they can access. Thus, Lukyanenko creates a world filled with sorcerers and vampires, healers and magicians. Each side recharges its powers through human emotion; dark through the negative ones, and light through the positive. Feeding on bad emotions heightens them, while positive emotions are dulled, creating a system where light is forever overshadowed by darkness. Lukyanenko’s strength is in the detail he renders each power, but he also uses it as a tool. His magic system exists not just for excitement, but to explore concepts of good and evil, and that makes it one of the best around.

Books in Watch Series (5)

Steven Eriksen has been both lauded and criticized for his extreme detail, and that extends to his magic system. In Malazan, magic comes from warrens, a realm from which mages and shamans can draw their power. Some are associated with the world’s various races, locked behind rituals and blood bonds. Humans can draw from those known as paths, as a source of power, opening them to healing, sea, fire, land, light, and mind magic. From them, they can place protective wards, weave the spells of multiple users together, and travel. Though the system doesn’t sound entirely new or complex, the detail the author imbues makes it interesting. Through the course of his ten-book epic, Eriksen dives into far more than can be held in this small description, regaling histories and gods, exceptions and drawbacks. If you can get past his thick pockets of information, he will take you on a journey of magic unlike any you’ve seen.

Books in The Malazan Book Of The Fallen Series (11)

Similar Recommendations

A Song of Ice and Fire

George R.R. Martin's A Song of Ice and Fire saga also features an epic scope and the grey characterization that Erikson so loves. Martin's work is smaller in scale though and tends to be more focused, plot wise. 

The Darkness That Comes Before

You can also try Scott R. Baker's The Darkness That Comes Before saga, which is an alternative history saga, where the Roman Empire has never fallen and magic works. Oath of Empires is epic, featuring massive magical battles and huge opposing armies (Persian and Roman) clashing so hard you can hear the horses scream. 

The Cry of the Newborn

Also give James Barclay's The Cry of the Newborn a whirl which is similar in style and content (though less epic) to Erikson. It's an example of a Fantasy military fiction done right. Barclay also knows how to write damn good battle scenes, giving even Erikson a run for his money. Also give David Anthony Durham a try. 

Acacia

His recent novel, Acacia, is a fantastic read -- big on the epic battles and gritty dark realism of Erikson and Martin. At it's core, 

The Black Company

The Malazan Book of the Fallen is a military fantasy; you might want to read Glen Cook's classic Black Company series. It's dark, gritty, and has a hell of a lot of battles. It's the book that has forever defined military fantasy.

The Broken Empire

Mark Lawrence's delicious gritty anti-hero military fantasy. If you like large battles, underdog heroes, and a full scale invasion of the dead into the land of the living, well, The Broken Empire is what you need to read. One of the more interesting heroes in the genre and featuring superbly written prose.

The Bloodsounder's Arc

Starts with Scourge of the Betrayer. Some new 2014 military fantasy in a good grimdark tradition. Reminds me of Prince of Thorns by Mark Lawrence mixed with The Black Company by Glenn Cook.

The Thousand Names

The Thousand Names came out 2013 with a serious bang. Detailed military campaign and squad tactics/warfare as several companies of foreign colonial soldiers must make their way through an inhospitable desert to escape hostile locals trying to kill them.

The Traitor's Son Cycle

Starts with The Red Knight. Plenty of medieval warfare here - tactics, sieges, and fierce battles against men and monsters.

Most of theitems on this list made it thanks to their unique ideas. Instead, Codex Alera takes a system familiar to millions of children. While many authors claim inspiration from Tolkien or Jordan, Butcher takes his from Pokémon. It’s not something you’d expect in a serious, epic fantasy series, but this gives it an incredible amount of flavor. Butcher is a master world-builder, and he doesn’t simply throw Pikachu or Charizard into a fantasy world of his making. The Pokémon, in this case, are known as Furies. Furies are elemental spirits home to the realm of Alera. The greatest among them act as gods for the populace, while some bond to humans and forge a magical connection. Fury crafters can use that bond to control wind, water, fire, air, and wood, but they also have other perks. Watercrafters, for example, can read emotions, shapeshift, heal, or remain beautiful indefinitely. Metalcrafters are better suited to swordplay, able to sense nearby metal, strengthen and forge metal, as well as gaining speed and accuracy. Of course, there are some that can become masters of multiple disciplines, allowing them to reach tremendous power. The protagonist, however, isn’t one of them. In fact, he’s one of the few without a craft. Through this tool, Butcher gives a glimpse of the world from the perspective of a non-magic user. He shows the strength of both magic and wits, and paints incredible action scenes alongside them.

Books in Codex Alera Series (5)

Similar Recommendations

These recommendations are taking up the 'Roman themes' in fantasy. That is, fantasy set in a Roman-esque setting or fantasy about roman legions or influenced by Roman history/culture. 

Oath of Empires

Oath of Empires. Fantasy set in an alternative Roman Empire with the whole East vs West mentality. Lots of magic, lots of powerful heroes, lots of action, lots of sword and sorcery battles, and quite dark overall. I'd say the closest thing to Codex Alera you'll find.

The Videssos cycle

You might also want to check out The Videssos cycle by Harry Turtledove which is about a Roman legion who find themselves magically transported into another world in the middle of a pitched Roman battle. While this is not really about magic, there's lots of politics and battle strategy involved with a few vs. overwhelming odds theme -- so it shares that similarity with the battle tactics Butcher details in his Codex Books. 

Ghost King

Ghost King by David Gemmell. Features a whole barbarian invading a roman-like empire theme here.

The Gates of Rome

The Gates of Rome. Conn Iggulden's alternative historical fiction featuring some of the famous roman characters we've all studied in history class. You might like it if you are hungering for some Roman historical fiction.

Latro in the Mist

Latro in the Mist by Gene Wolfe. Expect something remarkably well written, excellent plotting, but not as much action. For those who enjoy a well written tale set in a roman-like landscape.

Sailing to Sarantium

Saling to Sarantium (and the sequel Lord of Emperors) written by Guy Gaverial Kay. Expect awesome plots, detailed world building, complex characters, but less so on action. The action often takes place on the political stage and between characters, but not via battles. No magic. Still, read it.

Today, Ursula K. Le Guin’s magic system may not sound exceptional. Like many, it uses the knowledge of true names to control elements, creatures, and even humans. Consider, however, that this book was published in 1968, yet remains the most interesting execution of the concept. In Earthsea, every magical action has a consequence. Learning it is as much a practice in ethics as it is names, as even the smallest spell can change the world. Stop rain in one part of the world, and another may be hit with terrible storms. As a result, mages must have a deep understanding of the world. Learning an item’s name isn’t enough; the caster must understand how it fits into the bigger picture. As a result, wizards usually specialize. There are healers, enchanters, summoners, and illusionists. Each much consider the balance of the world so as not to upset it unnecessarily. Through the protagonist, Ged, the reader learns what can happen if that warning isn’t heeded. His overconfidence unleashes a terrible shadow upon the world; one that he must learn to both accept, and then defeat.

Books in The Earthsea Cycle Series (5)

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The Lord of the Rings

Similar recommendations: J.R.R.Tolkien's The Lord of the Rings

Riddle-Master of Hed

I also recommend Phillip K. McKillip's wonderful Riddle-Master trilogy, which features similar prose and a similar, though at the same time, very different, story. 

The Swan's War

You might also try Sean Russell's The Swans' War .

The Forgotten Beasts of Eld

This book is a classic with a complex heroine and plenty of subversions. The author is from the same mold as Le Guine.

Lyonesse Trilogy

The Lyonesse Trilogy by the great Jack Vance. Plays quite a few of the same notes as does The Earthsea Cycle: beautiful, poetic writing, well developed complex characters, a magical world steeped in welsh/Celtic mythology that you want to move into, and some deep themes explored.

Memory, Sorrow, and Thorn

Starts with The Dragonebone Chair. From boy to man and from man to hero, this is a remarkable tale that's brimming with detail. It's a story where the journey's end is not the ultimate destination, but the journey itself is.

The Curse of Chalion

The Curse of Chalion won the World Fantasy Award and the author has won Hugos and Nebula awards already for her other series. Beautiful writing, complex characters, deep themes. Something about this book brings to mind A Wizard of Earthsea, even if the plot and story are not at all the same.

Most magic systems have a single source. In Earthsea, it’s words, Mistborn has metals, and so on. With his worldseries, Stavely does things a little differently. Magic users, known as leeches, pull from their well, warping reality. However, the well of each leech is exclusive. For one it could be a boot, for another, the wind, metal, or even emotions. Though this makes it less regimented than some, it works heavily to the book’s advantage. Stavely is often secretive about character’s wells, making for a consistent guessing game. Depending on the scenario, allies of enemies could be powerful or useless. It also makes them an unknown, and this means they’re feared. Leeches are treated like freaks and persecuted, often having to hide their abilities. Together, these elements create a natural tension, but there are also hints of other, more accepted oddities. As well as deities, there are huge birds, riddenby elite soldiers known as the Kettral. With an elegant hand, Stavely weaves all of this into the epic story, crafting a cohesive whole with plenty of magical sub-plots.

Books in Chronicle Of The Unhewn Throne Series (5)

The Death Gate Cycle has been praised endlessly for its world-building, so it’s no surprise that an incredible magic system backs it up. Humans are split into two races, the Sartan and Patryns. Following a nuclear war, Earth was split into four worlds, each representing an element. The Sartans created a fifth for the Patryns, a prison known as the Labyrinth. Both possess different ways of harnessing magical power. Sartans cast with their hands and with song, drawing runes in a hexagonal grid, linking them together for powerful and devastating effects. Patryns have runes tattooed onto their skinand combine their power by pressing one body part to another. Magic itself comes from the manipulation of ‘probability waves’. Users are able to view all of the possible outcomes of an action and select which one they wish to occur. The more unlikely the outcome is, the harder the spell is to cast, and the greater the consequence of doing so. Each spell has an equal and opposite reaction, meaning that raising the dead, for example, will result in an early death elsewhere. The combination of this with a number of worlds, warring races, and an excellent plot makes for a highly entertaining classic fantasy series.

Books in The Death Gate Cycle Series (6)

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Robert Jordan's Wheel of Time. 

Runelords. 

Magician books.

Mark Lawrence doesn’t use an abundance of technical explanations and diagrams, but that doesn’t make his magic system any less interesting. In fact, it lets him focus on his astonishing world-building and its unusual elements. The world in this series is, in essence, a never-ending cycle. Reality is created by what citizens believe in. Their beliefs create gods, and those gods influence their beliefs, altering them once more. This hole, in reality, lets humans influence the world and use magic. Traditional magic users appear. Those who can control fire, necromancers and seers; but all have a price. Each time magic is used the barrier between life and death gets weaker, potentially opening the floodgates. However, despite these elements, there are hints of a relatively normal past. Lawrence’s world is just as compelling in its discovery as it is its execution, and his magic system is a huge part of that.

Books in The Broken Empire Series (2)

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The Chronicles of Thomas Covenant the Unbeliever

We can't talk about antiheroes in a fantasy world without mentioning The Chronicles of Thomas Covenant the Unbeliever. The series is older (a few decades) but a fantasy classic, with one of the original fantasy antiheroes who just does bad shit part of the time and is a general dick. Then he gets better with time.

The Black Company

A similar kind of vibe: a dark and gritty dilapidated world that feels like it's dying; a cast of morally gray characters (though on the darker shade of gray) who do bad shit over and over because 'they like it'; and a company of mercenaries. See some of the similarities? I would hazard a guess here and say Lawrence was heavily inspired by Cook. It's a guess that was wrong. Mark Lawrence recently tweeted us saying he's not yet read Cook. Either way, if you like The Black Company, you'll find yourself at home with Lawrence's The Broken Empire books. 

Scourge of the Betrayer 

This one by Jeff Salyards takes a lot of the same gritty tendencies of Lawrence's work. There's a company of amoral solders on a quest to just fuck shit up in other kingdoms on orders from their emperor. This book is the closest I've come so far to Lawrence's style of story telling. Salyards is one of my new favorite authors and a rising star in the genre. Absolutely read him if you love Lawrence's Broken Empires.

First Law

Joe Abercrombie's books, oh yes very similar. Start with First Law trilogy. Gritty world, sharp, witty, and sarcastic prose with the same type of characters. Abercrombie's protagonists are more heroes though than villains, for the most part, though you can find a few that fit the role of an antihero. Best Served Cold and Heroes are books that feel the closest in style and tone, with Best Served Cold featuring a band of mercenaries seeking to overthrow a government -- somewhat similar of a plot to Prince of Thrones.

Elric of Melinbone

Give Elric of Melnibone by Michael Moorcock a read. A classic that's criminally ignored. One of the original fantasy antiheroes, way back decades ago. Dark fantasy, lyrical prose, and a bad ass hero who's partly a villain.

Among Thieves

Among Thieves (Tales of the Kin, #1) . One of the best assassin/thief/spy fantasy books right now. It's got the ghettos and grittiness of Prince of Thorns, though the hero is not an antihero. I suspect you will like this series if you like Prince of Thorns.

A Promise of Blood

Flintlock fantasy with a bang. Not the same style story, but full of violence, blood, and grit. You'll probably like A Promise of Blood. I do.

Heroes Die

Caine, a bad-ass antihero assassin. Dirty world without hope. Lots of death and violence. Great writing. Read it and be wowed. Heroes Dieis some of the best fantasy you'll read.

A Song of Ice and Fire series

Starts with A Game of Thrones. Yea, I had to drop this in. The gritty setting, the troubled characters, the struggle for power among kingdoms. The undead coming back to haunt the living. See some of the similarities here? Word is though, book 6 is coming out 2016 NOT 2015.

There are few things harder to control than emotion and this makes magic in The Cold Firetrilogy immensely difficult. The planet Erna is controlled by a force known as the fae, which makes humans subconscious emotions and fears real. Often, it’s as much a fight against magic as it is with it. After centuries, people’s thoughts have manifested strongly enough to create the planet’s own gods, but also to create demons and faulty technology. The fear that tech won’t function correctly has knocked its inhabitants back to the medieval days, but there are also some who can control the fae. Fae manifests in four ways. Earthcomes from the planet’s seismic activity, Solar from the sun’s light, Tidal from its moons, and Dark from those places devoid of light. By using symbolism and sacrifice, sorcerers have learned to manipulate these forces, with some able to see and shape it instinctively. The intelligent way C.S. Friedman has built the world means magic is prevalent in every aspect of the story. It blends fantasy, sci-fi, and horror,while suggesting thatlimitless imagination isn’talways a good thing.

Books in The Coldfire Trilogy Series (3)

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Magister Trilogy

You might like Friedman's newer series (Magister Trilogy) which has some darker elements to it (one must suck the life out of a person to use magic). It's not nearly as dark as The Coldfire trilogy though and there is no anti-hero.

The Crooked Letter

Read The Crooked Letter (Book One of the Cataclysism) by Sean Williams for a story set in a horror tinged world with a magic system that's sort of similar to that of The Coldfire Trilogy. It's not the same plot or anything, but it's one of those books that introduces deeper human issues into the fabric of the story and the setting is somewhat reminiscent of the weird world of The Coldfire Trilogy -- a place where monsters and creatures of the dark just lurk around the corner.

The Warded Man

If you like the horror aspect of The Coldfire Trilogy where creatures of the dark wait just around the corner out of sight, waiting to pounce on unsuspecting humans, give Peter V. Brett's The Warded Man a read. Not the same style plot and the writing is not as good, but the world portrayed is quite interesting with demons coming out at night prowling the landscape and killing any humans not behind special wards. Only the first book is good, however; the other 2 books were absolute disappointments.

The Abhorsen Trilogy

Look at The Abhorsen Trilogy; the world portrayed is one with dark creatures lurking in practically every nook and cranny of the landscape. 

Spook's Apprentice

Also read Joseph's Delany's Spook's Apprentice series which is a YA story about a young apprentice who works as a sort of exorcist in a landscape filled with creatures of the night.

The Chronicles of Thomas Covenant the Unbeliever

The Coldfire Trilogy has a very strong anti-hero. For epic fantasy with a strong anti-hero, you probably can't more anti hero than The Chronicles of Thomas Covenant the Unbeliever.

The Prince of Thorns

For a strong anti-hero tale about a prince who decides to take back his throne by fair means or foul (and mostly foul), read The Prince of Thorns by Mark Lawrence. Nothing is similar about the plot, but there may be some overlap between one of the anti-hero characters' in both novels, willing to do anything at all to achieve their goal of power. 

The Black Company

You should also read Glenn Cook's The Black Company books -- I would count these books as dark fantasy. The characters are morally ambiguous and in fact fighting for a side that many would consider "evil" or the "dark lord" (in this case, a "dark lady"). His new series, The Tyranny of the Night, also has some of those dark fantasy elements too -- like the ColdFire world, dark spirits come out at night to attack humans. 

The Warded Man

For one more recommendation that features a world somewhat like the Coldfire one (in that monsters come creeping out of the shadows at night), read The Warded Man.

The First Law trilogy

For another epic fantasy series that's character- and plot-driven with some anti-hero elements and morally ambiguous characters, Abercrombie's The First Law series comes to mind. 

A Song of Ice and Fire

The same goes for Martin's A Song of Ice and Fire -- a huge cast of completely amoral "hero" characters. Good and evil are not clearly delineated.

The Talisman

I would also suggest Steven King's The Talisman, which is about a young boy who must enter into a dark fantasy world to save his mother. There is a strong delineation between good and evil, but the world itself is pretty dark. Of course, if you like the Talisman, then King's The Dark Tower (which has some dark fantasy elements to it) is a given read too.

The Scar

If you don't mind novels that are not your standard heroic fantasy, but have a strong element of "Gothic" to them and a cast of bizarre characters you might find in any horror novel, you can check out some of China Mieville's works (The Scar).

Fevre Dream

Finally, if you like the whole partial "vampire" aspect of the main hero, you might want to read George Martin's stunning Fevre Dream.'

Solaris

Solaris by Stanislaw Lem. For a read about a place where people have their desires and whims fulfilled, read the classic Solaris by Stanislaw Lem. It's the same sort of premise (different setting and story of course) as the Cold Fire, just the science fiction version of it on a spacecraft.

The Rithmatist’s magic system has been likened to a real-time strategy game, if it incorporated chalk, and it was a life or death situation. Rithmastists use their magic to give life to glyphs, imbuing creatures with energy to fight against swarms of chalklings. Before they fight, however, they must decide on theirdefense. This takes the form of a circle, with Lines of Forbiddance crossing it, to which users can attach other glyphs. More lines make for aharder defense to break, but they’re called lines of Forbiddance for a reason. Once one is drawn, you can’t cross it, leading to a strategic choice between offense and defense depending on the situation. From there, Rithmatists can draw creatures to attack their opponents. They can rush out many of them, hoping to quickly overwhelm an opponent’sdefense, or go for a more conservative, logical approach. This leads to epic duels between multiple players and means the speed and accuracy at which the magician can draw is vital. As a result, Rithmatists must begifted in drawing and logic as well as forward thinking. Very few have what it takes, and the protagonist, Joel, is particularly gifted. Through him Sanderson, manages to weave one of his most complex and multi-talented systems yet, while still spinning an absorbing YA story.

Books in The Rithmatist Series (0)

Brandon Sanderson proves his expertise in magic once more with Warbreaker, a story of two princesses, separated and each trying to prevent a war. In theShardworld of Nathis, every individual is born with a single breath, similar to a soul, which provides a sixth sense and can be gifted to others. The breath can also be used for BioChromatic magic, which comes in several different forms. Those with multiple Breaths gain ‘heightenings’ like disease resistance, the ability to sense auras, and even agelessness. These all help magic users to gain more breaths over time, which can be used in other ways. Breath allows users to raise the dead, bring objects to life, and more. Use of breath is illegal in the country of Idris, where the princesses were born, creating a fascinating power dynamic and culture differences. Topping it off is Sanderson’s overarching lore that ties many of his novels together. As well as Breaths, Warbreakerhints at use of Stormlight, though in a very different way to what can be found inThe Stormlight Archive. As well as its ingenious action sequences, the magic system propels an overarching threatthat drives an engaging plot.

Books in Warbreaker Series (2)

Usually, a superpower system wouldn’t make this list, but the detail and logic Coreia imbues makes it a must read. ‘Actives’ are a small, yet growing percentage of the population, and that makes them targets. Each has a single ability, but it works a little differently to most superhero tales. In Hard Magic, powers are finite. A user can only use their power until it’s depleted, followed by a lengthy recovery period. It’s a small change, but it has large impacts on the plot. Characters are no longer undefeatable; each one can be worn to the point of exhaustion and then captured or killed. It also adds a layer of strategy other than ‘punch them until they die’. Powers include healing, animal control, strength increases, gravity alteration, invisibility, and more. If working together, they can hold back for vital moments, or work all at once to wield great power. Using this system, the series re-works some of history’s biggest figures, revealing the powers behind their rise. It’s all setintherarely explored timeline of the 20s and 30s, magic painting a world very different to the history books. With excellent pacing, great action scenes and a few noir elements, it’s very hard to put down.

Books in The Grimnoir Chronicles Series (2)

The Saga of Reclucedescribes a constant war between order and chaos, and its magic system is a significant part of that. Where Order is present in the molecular bonds that make up the world, chaos stands for the destruction of that matter. Magic users can choose one, but they must understand the influence of the other to be successful. Black wizards (order) create magic by strengthening or changing the bonds of existing objects. White wizards, on the other hand, break those bonds, creating earthquakes, explosions, and more. Of course, both come at a cost. Using chaos will inevitably lead to further chaos in the White mage’s lives. As a result, they often die younger. Using Order makes it difficult to tell lies, even inside their own heads, and to use objects that destroy, such as knives or swords. Grey mages, meanwhile, try to balance both, but still often age at an accelerated rate. These tangible consequences give a feeling of reality to the system, and the way magic is used adds to that. Rather than being squirreled away in towers and royal courts, wizards use their magic in a way that makes sense to them. Order uses have a liking for engineering and woodworking, while white mages often clean roads, prevent smuggling, or remove bacteria. Despite this, every wizard has unique traits. Like anything else, use of magic is influenced by the user’s perception. Some will see ways to manipulate the world that others won’t, leading to infinite variety and a thorough, realistic system.

Books in The Saga Of Recluce Series (26)

Though physical buildings often play their part in magic-based strategy games, they rarely make it into novels. An exception is Jane S. Fancher’s Ring Dancers series, where powerful leylines device continents, and a structurelooms over them. In this series, magic is less of a privilege and more of a necessity. It provides a sort of electricity that all utilize to survive. The tower contains giant rings that power Rhomatum city and beyond, but their tyrannical keeper is dying. Without someone to control the rings, power would fail, and warring neighbors would take advantage. As a result, the keeper must name an heir, and her three great-grandchildren vie for her approval. Fancher spins a tale driven by politics and character rather than action; one with telepathy and mythical creatures, yet a tangible link between magic and technology.For that alone, it deserves a place on the list.

Books in Dance Of The Rings Series (2)

If a magic system was by alawyer, this would be it. That may sound like a boring concept, but Max Gladstone’s execution is far from it. In his urban fantasy world, it makes complete sense, leaving you wondering why it hasn’t been done before. In the city of Alt Coulumb, the power of the gods is for sale. Magic works on the basis of contracts and trades, Gods bartering with cities and each other for the loan of their powers.As a result, the world is populated by vampires and gargoyles, fallen gods and necromancers. However, due to these contracts, using magic requires express permission. The battle for its use partly legal, arguing a case for its use in the courtroom. From this concept, Gladstone builds a complex mythology, complete with multi-dimensional libraries and supernatural elements. Despite this, he never infodumps or confuses. The magic system unfolds naturally though action and dialogue, spurring an easy understanding of its nuances. To use power, mages manipulate their souls to affect the physical world, but there are elements of steampunk and modern economic systems. The result is a fantastic blend of genres, defying hundreds of conventions and telling an unusual story.

Books in Craft Sequence Series (7)

Earth’s greatest feats of power come from nature, and this holds true in Sean Williams’ world. Magic in The Stone Mage and the Sea is stored in natural locations, built up by the tiny changes that take place over millennia. Mages are defined by where they can draw their power, from the sea,tothe rocks and more. Using glyphs, mages can draw out the power and shape it,but it’s not set in the overdone medieval-era. William’s world is inspired by his homeland of Australia, meaning stretching red deserts and sparse open land. There’s an almost post-apocalyptic feel, with a dune buggy but not much else in the way of technology. It’s a mashup of Earthsea and Mad Max, with a fast-paced coming of age story with awe-inspiring elemental action and great characterization to boot. Put simply, Williams has done it again. Once the series gets its hooks into you, you’ll be leftyearning for more.

Books in The Change Series (2)

Friedman has featured on this list already, but like all good world-builders, she has more than one idea floating around. The trilogy’s first book, Feast of Souls, ends up being an apt description of her magic, as it’s from life itself it feeds. Sorcery in this world has almost no limit. With it, women have the potential to change the world, but the cost is often too high. The feat they perform will determine how much of their life will be shaved off; it could be seconds, years, or even decades. With this simple concept, Friedman manages to create an array of emotion and philosophies. Healers who may have to choose between a child’s life or their own. Life or death scenarios that could end in death either way. All the while, a group of men known as Magisters seem able to manipulate the world at no cost,and achieve immortality. Throughout the trilogy, Friedman unravels the mysteries behind her magic system, with twists hitting you at every turn. At the same time, a terrible threat rises, and you wonder what lengths the characters will go to in order to defeat it.

Books in The Magister Series (2)

They say it takes 10,000 hours to master a skill, but anything after that and you reach the point of diminishing returns. In Cartomancy, practice doesn’t just make perfect, it transcends to a magical ability. For the Anturasi family, that magic takes the form of map making. In a world that has yet to be fully discovered, their role is vital, and the ability to communicate telepathically is a huge help. Through years of practice, Cartographers can not only draw maps, but use them to create new lands. Likewise, individuals can learn any trade to a supernatural level, leading to an extremely interesting dynamic. Rather than learning magic specifically, users simply work at their trade, honing almost anything to a supernatural ability. Magic can be born from fighting, or from horse-riding, with few exceptions. This has an impact on culture as well as on war and the economy. A second system, known as wild magic, serves as a kind of radiation, destroying everything it touches. As a result, rather than encouraging supreme skill, many fear it. This interesting dynamic weaves its way through the deep history Stackpole has built, opening many pathways but also many questions.

Books in The Age Of Discovery Series (2)

In Tim Akers’ world, the gods were once mortal. At face value, that doesn’t sound particularly interesting, but there’s a caveat. Gods become powerful by performing amazing feats, be it saving a race in war or making it your life’s work to heal others. Regular humans can tap into this power by invoking the histories, tools, and quotes of their god. By emulating events that have already happened, they can access anything from increased strength to technology, including steampunk jet packs and monorails. Through this, Akers intelligentially ties his world building into the magic system. Invocations provide readers with a sense of lore as well as satisfaction, which blends well with the book’s fast pace. Incredible fight scenes join with history to create a well-formed world that inspires wonder and doesn’t drag for a single second.