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Asprin, Robert

Asprin, Robert

Author Biography & Works

Robert Asprin was an American author known for his works in the science fiction and fantasy genres. He was born in Michigan in 1946 and passed away in 2008.Asprin's most notable works include the "MythAdventures" series, which follows the adventures of a young magician named Skeeve and his demon mentor Aahz, and the "Phule's Company" series, which takes place in a future where the military has been privatized and follows the misadventures of a ragtag group of soldiers.Asprin's writing is known for its humor, light-hearted tone, and exploration of themes such as loyalty, friendship, and the balance between power and responsibility. He has won several awards for his writing, including the Hugo Award for Best Dramatic Presentation in 1984 for "The Capture."In addition to his writing, Asprin was also known for his work as an editor and publisher, and for his contributions to the role-playing game industry. He continues to be recognized as an important and influential figure in the science fiction and fantasy genres.

Books by Asprin, Robert

Another Fine Myth

Another Fine Myth

(Myth Adventures) Start here

Books One and Two of Asprin's bestselling Myth series are now together in this two-in-one omnibus. In Another Fine Myth, Skeeve's master is murdered, and now this apprentice magician must...

Myth Directions

Myth Directions

(Myth Adventures)

Skeeve must deal with myth guided desires, fairy godfathers, and an offer he can't refuse in two of Robert Asprin's most delightful myth adventures.

Hit Or Myth

Hit Or Myth

(Myth Adventures)

The apprentice Skeeve is just getting used to his duties as Court Magician of Possiltum. Then King Roderick decides to take a powder, leaving Skeeve in his place to marry...

Myth-ing Persons

Myth-ing Persons

(Myth Adventures)

Skeeve, a powerful young magician, and his companions venture into an upside-down dimension to search for his missing demon partner, Aahz, in Myth-ing Persons, and finds himself saddled with Markie,...

Little Myth Marker

Little Myth Marker

(Myth Adventures)

Jealous opponents of the young magician Skeeve and his demon mentor hire a top Character Assassin to force them out of business.

M.y.t.h. Inc. Link

M.y.t.h. Inc. Link

(Myth Adventures)

As the "Myth Adventures" continue, Skeeve is now reluctant president of the corporation of work-for-hire magicians

M.y.t.h. Inc. In Action

M.y.t.h. Inc. In Action

(Myth Adventures)

Myth fans get a double dose of action in Ace's fifth spectacular 2-in-1 Myth edition. Love and war go hand in hand when Skeeve "the Great" asks two bumbling bodyguards...

Sweet Myth-tery Of Life

Sweet Myth-tery Of Life

(Myth Adventures)

When the queen makes him an offer he cannot refuse, master-magician Skeeve must use his powers to devise an escape before wedding bells start to chime, in the latest volume...

Myth-ion Improbable

Myth-ion Improbable

(Myth Adventures)

Skeeve buys a treasure map while shopping for Aahz's birthday present, and the magician, his partner and Tanda set off to find a legendary golden-milking cow in another dimension. It...

Something M.y.t.h. Inc.

Something M.y.t.h. Inc.

(Myth Adventures)

When the court sorcerer Skeeve the Great raises taxes, it is not the intelligence or skill of those who oppose him that wins the day, but their sheer numbers.

Myth-told Tales

Myth-told Tales

(Myth Adventures)

Readers can take a rollicking ride through the crazy MYTH universe along with Skeeve, Aahz, Massha, Tananda, Bunny, Gleep, and the Fairy Godmother, in this collection that features the authors'...

Myth Alliances

Myth Alliances

(Myth Adventures)

When the sheepish Wuhses are taken advantage of the overbearing Pervects, Skeeve teams up with a self-help expert on a mythion of personal empowerment.

Myth-taken Identity

Myth-taken Identity

(Myth Adventures)

Someone--or something--masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. It's up to Ahaz to find the myth-creant and put an end to...

Class Dis-mythed

Class Dis-mythed

(Myth Adventures)

A brand new MYTH-filled with reading, writing, and arithMYTHtic. The "legendary" magician Skeeve tries to live up to his reputation by training young spellcasters in the tricks of the trade-with...

Myth-gotten Gains

Myth-gotten Gains

(Myth Adventures)

Aahz is delighted to find a rusty old sword at a flea market in a remote dimension, until he learns that it is Ersatz, the leader of the Golden Hoard,...

Myth-chief

Myth-chief

(Myth Adventures)

Skeeve the Magnificent, magician to kings and King of Magicians, has come out of retirement. And he's setting up shop in the Bazaar, right on the home turf of his...

Myth-fortunes

Myth-fortunes

(Myth Adventures)

When Aahz invests in a scheme to build pyramids, he convinces Skeeve and all of his friends to invest as well, but soon a run of bad luck causes Skeeve...

Myth Adventures Series

Myth Adventures Series

Need a break from lengthy, dense and heavy-handed epic fantasy? Pick this series up – it's lighthearted and easy to read. As with most 70s fantasy, don't expect great female...

The shortlist

New releases and the lists readers are opening most, by email.